Unlike ordinary role play games, the player does not gain experience in the conventional sense. The player is provided with various weapons to accomplish this, including ranged and melee weapons. Gameplay primarily focuses on accomplishing missions. The game has large playable environments, with travel facilitated by various warp points. Their character is viewed from a third person perspective, viewing the HUD, and the range of movement consists of walking in any direction and a short-distance jump. In Fusionfall, the player takes control of a customized avatar.
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